![]() That would give you a couple of dozen different tracks/lanes one for each keyboard note, and is probably not what you want. If what you want to do is separate parts of a keyboard performance where each note is a separate note on the same instrument, say in order to split the right hand from the left hand part, that feature would give you a separate lane for each note not for each part. ![]() The latter is almost exclusively useful if you want to separate a drum track (where each note is a separate instrument) into separate tracks/lanes for each instrument. The former is only useful if you have a MIDI file coded to contain multiple tracks in a single file. "Dissolve parts" in Cubase will let you separate a multi-channel midi file into separate channels one for each track/lane, or it will let you separate individual pitches (MIDI note values) into their own lanes. If your keyboard cannot separate out splits in the MIDI data it sends out, then all the MIDI data will be merged in its output, but you could still separate out the splits after recording the merged MIDI output by applying filters based on note numbers to the recorded MIDI track and manually creating your own tracks. It would be very unusual to be able to use the MIDI capability of a keyboard to send splits as MIDI to a DAW, although it could conceivably be done by associating each key of the split with a patch change message or sending each split region out as a single midi channel. It is possible to create keyboard "splits" on some keyboard synths that will produce different voices from different keys using the built in synthesizer, but that is done with onboard logic routing not MIDI. That latter is usually done in MIDI by recording the tracks individually, one for each voice/patch/instrument at a time, each to its own track. Sometimes it means the notes played by each instrument in an arrangement for several instruments. Sometimes it is used to mean the difference between the notes played by the right hand and the left hand in a keyboard piece. There is no way for software to know which hand is playing what note (although it can guess) based on the pitches. It occurs to me that you have not made clear what it is you are trying to do since "part" is an ambiguous term here.
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